Tuesday, June 11, 2013

A Small Space, the Beginning


Above is a screenshot of what the interior of this map will consist. The premise here in relation to the overall Unreal multiplayer level is the interior of a pyramid structure, buried deep within the sands of the large map, will be accessed by once dormant teleporting stations. The layout is symmetrical and on each side will co-exist with the correlating team teleport. There will be accompanying teleports on each side of the map to gain access to the main interior where I would hazard a lot of combat will take plcae. So you can teleport in and continue to fight it out in a closed space where obviously they'll be some powerups to grab. I'm thinking a weapon locker in the middle will be a nice incentive. This is a small part of the map as the rest would be a very large open desert possibly with sand dunes and a nice sky box.

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